Rules

 

Rosters


1) Teams of up to 5 may be created. Only 4 players may play in any game.

The team fee will be 4 x the applicable rate (member or non-member). In

the event of a team with members and non-members, the non-member rate

will be paid for the number of non-members on the roster (i.e. 3 members

and 2 non members, the fee will be 2 x Member Fee + 2 x Non-member fee)


2) Two roster players must be present and playing for games to count. In the

event only 1 roster player is available to play, the game will be a forfeit, but

shall still be played with available subs.


3) No roster changes after the 3rd week of league.


4) All subs not currently on a team roster in any league are required to pay

the sub fee ($20/25). Each team is responsible for reporting their subs and

ensuring sub fee has been paid. Any team playing with an unpaid sub may

forfeit their game.


5) Subs may skip a team, but a roster play must throw final stones.


6) Each team is responsible for locating their own subs via the sublist mailing

list, the Yahoo Group, Facebook or whatever other method they choose. The

league will not arrange subs for you.


7) If a roster spot is already paid for, the sub fee may be waived for:

a) a game that will be otherwise unplayable due to lack roster players

b) any board member

c) any member currently enrolled in a Hollywood Curling league.


8) If it is an empty roster spot without a regular member, the sub fee must

be paid for.


Game Play, Set-up and Clean-up


1) The posted time on the league website is when games are to begin.

Members should arrive early to help set up, including loading stones on the

ice, ice prep and hanging scoreboards. Each sheet is responsible for loading

their own stones onto the ice.


2) All players must be ready to play at the time indicated on the league page

of hollywoodcurling.org. If at least 2 roster players are present, the game

must begin.


3) Each 15 minute interval a team is late, will forfeit an end with a score of

one.


Example: If team A is ready to play at 6pm, but team B doesn’t show

up until 6:15. The game will begin in End #2 with a score of Team A -

1, Team B - 0.


4) Late players must wait until the start of the next end to enter the game.


5) If a team is playing with 3 players, the first two members throw 3 stones


each and the Skip throws 2 stones.


6) The Free Guard Zone rule is in effect. The first 2 stones from each team

cannot be taken out until the 5th stone unless they are in the house.


7) The vice skip from each team is responsible for reporting their scores. A

score sheet will be posted near the entrance to the ice.


8) Each sheet is responsible for its own cleanup, including putting away the

stones and hacks as well as clearing the scoreboard and putting it away.

For the Sunday Early Draw each sheet must reset the stones and clear the

scoreboard for the next game.


Game Tie Breakers


1) For playoffs and league finals, if time allows, a full end shall be played.


2) If there is still a tie, or for round robin games, each player will throw only


one stone (4 stones each team). If there is still a tie, skips stones* will be

used until a winner is determined.


3) In the event that there is no time left to fulfill any of the above mentioned


requirements, the team winning the most ends will be declared the winner. If

that does not decide a winner, a coin flip will be used to determine the result.

The coin flip will be administered by the Vice Skips.


*Skips stones are one stone each, thrown by the skip. Sweepers may be

used, and the first shot remains in play. The skip who would have had the

hammer in the extra end retains the hammer for this tie breaker.


Playoffs (Full 8-team league)


1) The top four teams in the regular season standings (after week 7) will

have a two-week playoff to determine the league winner.


2) The bottom four teams in the regular season standings will have a two-

week playoff for 5th place.


3) The highest seeded skip will choose the sheet for all playoff games.


4) Ties in the standings will be determined in the following order:

1. Head to head match up results

2. Team Skills Competition Score

3. Skip Skills Competition Score

4. Vice Skip Skills Competition Score

5. Second Skills Competition Score

6. Coin Toss


Playoffs (6-team league)


1) There will be a two-week playoffs to determine the league winner. In


week 1 of the playoffs the teams will be seeded based on their regular

season results and the top 4 teams will play the semifinals: 1v4 and 2v3.

Teams 5 and 6 will also play each other.


2) In the second week of playoffs the winners of 1v4 and 2v3 will play for the

league championship. The losers of those games will play against teams 5

and 6.


3) The highest seeded skip will choose the sheet for all playoff games.


4) Ties in the standings will be determined in the following order:

1. Head to head match up results

2. Team Skills Competition Score

3. Skip Skills Competition Score

4. Vice Skip Skills Competition Score

5. Second Skills Competition Score

6. Coin Toss


Playoffs (4-team league)


1) After 3 weeks of round robin play the teams will be seeded based on their

records and enter a 2-week playoff for league winner. The semifinals will be

1v4 and 2v3. Week two the two winning teams play for the championship.


2) The highest seeded skip will choose the sheet for all playoff games.


3) Ties in the standings will be determined in the following order:

1. Head to head match up results

2. Points For

3. Points Against

4. Coin Toss


Skills Competition


During weeks 4, 5 and 6, immediately following the games on B and C sheet,

each team member of the four teams playing on the middle sheets will draw

to the button. The measurement for each will be recorded, and the aggregate

distance will constitute the team Skills Competition score. The lower the

number the better.


Sweepers may be used, and someone may hold the broom. Only one throw

per player. Each stone in play will be measured for distance. A stone through

the house will incur the max penalty of 252”. A hogged stone will receive the

maximum distance of 252”.


If a player is not present his/her first opportunity, they may make it up the

following week. The sixth week will be reserved only for those who were

not present on their designated draw during the fifth week. If you miss both

opportunities to draw, your score will be recorded as the maximum distance.


You will go in position order, the Skip throwing last.